On April 20th I will join After
Work Conversations symposium at the Royal Academy of Art in Den Haag.
The session is called play hard, work harder we will discuss with Haïssam Razouk & Peggy Lecouvey from Solidaires Informatique: " how digital technology shapes (future and current) conditions of work, as well as possibilities for class solidarity."
In this context I will present Jeu Vide-A endeavor and its incentive to organize a feminist video game working group functioning on collaborative and co-learning principles.
I will develop about the issues we have been encountering on many aspects,
Video Game history: why did we get there, what got forgotten and invisibilised.
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Game history has been told many times and always its relation to industry is considered as a foundational asset never questioned.
- Freedom was developed by Murielle Trami at the same moment as Mario, freedom puts in play a slave escaping a plantation and the player needs to lead him to freedom, one survived history and not the other.
- Artists have been historically been involved in playfulness and game culture Margaret Jarhman Ludic Method explores different forms of eco.nomic play non zero sum [1] However the constraints of the art world are important and differentiate very well Video game Industry from art market that has to respond to innovation codes.https://ps.zoethical.org/t/elements-pour-une-comprehension-des-enjeux-feministes/2451/3https://ps.zoethical.org/t/elements-pour-une-comprehension-des-enjeux-feministes/2451/3
- In the meantime video game players go from Gamer’s gate to Swatting creating a highly toxic game enthronement and very little terrain for critic.
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Necessity to set up specific instances to work in a different format.
- Freeing our mindset from existing video game models often considered as granted toward explicitly playful and feminist principles.
- Develop strategies informed by collaborative principles and sisterhood to build up capacity in programming knowledge in order to implement our specific views.
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Facing systemic issues when needing to develop further our existing work.
- Women programmers are very scarce and very busy how to reach out them?
- Game development in the global south i as important as it is invisibilised and the access to needed tools and development capacity. Isabelle Arvers has developed a decolonial perspective and a global south game tour.[2]
- Non existence of any framework that support exploration and imposition of specific formats and tools.
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Strategies and community
- Reoccupy the digital art and game space: Isabelle Arvers has developed a decolonial perspective and a global south game tour.[2:1]
- Draw different cartographies: Some References
- Free Software community, do we need a different kind of software
- Do we need different kind of work organisation.