# Jeu vide-a: une exploration intersectionelle

**URL:** https://ps.zoethical.org/t/jeu-vide-a-une-exploration-intersectionelle/2368
**Category:** Jeu vidé-A
**Created:** [March 28, 2019, 5:20pm UTC](https://ps.zoethical.org/t/jeu-vide-a-une-exploration-intersectionelle/2368 "2019-03-28T17:20:15Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![natacha](https://ps.zoethical.org/user_avatar/ps.zoethical.org/natacha/32/3145_2.png) [@natacha](https://ps.zoethical.org/u/natacha)
#### Post date: [April 9, 2019, 2:47pm UTC](https://ps.zoethical.org/t/jeu-vide-a-une-exploration-intersectionelle/2368/2 "2019-04-09T14:47:07Z")

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**Exploring collectively, feministand intersectional possibilities of vide-a game by learning Godot Engine software**

 ![banniere-nov](https://ps.zoethical.org/uploads/default/original/1X/814f54a4e30d93faa4ec8683e7683329d2caae7c.png)

_[French above](https://ps.zoethical.org/t/jeu-vide-a-une-exploration-intersectionelle/2368/1)_

These workshops will take place around 2 axes, a reflection on contemporary languages on contemporary video games from a feminist perspective, and the learning of video game programming by the free software Godot Engine.

Since the episode of “Gamergate” a few years ago, and partly thanks to the work of feminist academics such as: Anita Sarkeesian (feminist frequency), among others, we now have a better understanding of gender relations in video games. Since then, a number of video games have paid attention to the staging of female characters: (“The last of us” or “Child of light” for example, others are transforming certain aspects of “game-play”, “Never alone” or “Gone home”, or modifying their graphic approach to include elements more familiar to women. There are also a number of attempts to build more collaborative environments, to experiment with other formats, such as “Tacoma” (by the same studio as “Gone Home”) or Iconoclast (which offers a narrative choice based on principles of repair and collaboration) but so far there is still no attempt to develop a video game format that captures feminist and collaborative principles, by transforming the modalities of video games.

Infos:

- [Rencontre Jeu Vide-a 16-17 novembre 2019](https://ps.zoethical.org/t/rencontre-jeu-vide-a-16-17-novembre-2019/3011) [GRAPHIK Brussels Avenue Louis Bertrandlaan 30, 1030 Schaarbeek, 10h00 - 17h00](https://ps.zoethical.org/t/rencontre-jeu-vide-a-16-17-novembre-2019/3011)
- [Eléments pour une compréhension des enjeux féministes - #3 by natacha](https://ps.zoethical.org/t/elements-pour-une-comprehension-des-enjeux-feministes/2451/3)
- [Inspirations - #8 by how](https://ps.zoethical.org/t/inspirations/2516/8)

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_[View the full topic](https://ps.zoethical.org/t/jeu-vide-a-une-exploration-intersectionelle/2368)._
