# Gamification & an Aesthetics of 3TS

**URL:** https://ps.zoethical.org/t/gamification-an-aesthetics-of-3ts/117
**Category:** Third TechnoScape (3TS)
**Tags:** qw
**Created:** [May 4, 2017, 5:50am UTC](https://ps.zoethical.org/t/gamification-an-aesthetics-of-3ts/117 "2017-05-04T05:50:02Z")
**Posts on this page:** 1
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### Author: ![natacha](https://ps.zoethical.org/user_avatar/ps.zoethical.org/natacha/32/3145_2.png) [@natacha](https://ps.zoethical.org/u/natacha)
#### Post date: [May 4, 2017, 5:50am UTC](https://ps.zoethical.org/t/gamification-an-aesthetics-of-3ts/117/1 "2017-05-04T05:50:03Z")

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In a world where digital practices are omnipresent, everything becomes measurable, including:

#### the number of:

steps we make, how many glasses of water we drink each day or even what is one’s **level of happiness**.

**Self quantification** inhabits everyday practices, it becomes a daily game where our body is envisioned as a set of number and charts that are supposed to coach us towards a “better life”.

Self-quantification is at the origin of forms of body representations that blur the boundaries between what is usually considered **direct social control** (measuring and quantification) and **other forms of spectacle** where bodies are constrained in aesthetic modeled forms and visualised as charts.  
Considering the body as a set of information it apropriates our relation towards it to a corporate benefit and anhilates other knowledges.

With the goal of accessing feminist knowledges instead of corporate charts I engaged the women and free software group of Brussles: Samedies to explore how the difference between community health support groups and commercial social networks is put forward by the corporations that develop self tracking applications. We have developed our own interfaces and tools and came up with a series of small games that propose a different approach, both feminist and collective practices.

As Sensing technology is everywhere from sports and health to surveillance, it contributes to a new aesthetics and a different representation of body through it’s data. Body related digital measures take place in social platforms that are collectively organizing an aesthetics of mapping body information. Those digibodies (Flanagan 2003) seem to target a specific aesthetics and a representational endeavor that encompasses a completeness of representation, and categorization that needs to be addressed.  
Our Objectives are to build a protocol for establishing a diffracted relation to our mobile devices, via interfacing existing sensors towards collective interfaces and temporary autonomous playgrounds.

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_[View the full topic](https://ps.zoethical.org/t/gamification-an-aesthetics-of-3ts/117)._
